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TUTORIAL.BAT
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DOS Batch File
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1992-12-22
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31KB
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504 lines
@echo off
echo QUICKSTART TUTORIAL
echo 12/22/92
echo
echo An Engagement
echo =============
echo The simplest situation you can play is the scenario that pits the
echo British battleship Prince of Wales against the German battleship
echo Bismarck. To get started playing Great Naval Battles: North Atlantic
echo 1939-1943 quickly, just play along with the following directions.
echo These introduce you to the major features of the tactical levels of
echo the game.
echo
echo After the opening routine finishes, select "SCENARIO" from the
echo "CHOOSE GAME" menu, then select "GERMAN" from the "CHOOSE SIDES"
echo menu. "LOAD" the first Engagement offered, "Gunnery Practice: The
echo Bismarck Toe-to-Toe with the Prince of Wales." If you want some
echo background on this Engagement, read the description on p. 28 of the
echo manual.
echo
echo The first station you see is the Flag Bridge, with its large map
echo dominating the center and left of your screen, and the Ship Control
echo Area on the right. The game is automatically paused when you get to
echo this point (as indicated in the upper left of the map), so feel free
pause
echo to take a minute to look around.
echo
echo First of all, take a look at the map. In the center you see a
echo blue line with a white tip and a red square around it. That is the
echo currently active ship, the Bismarck You can tell this by looking in
echo the upper right of the screen, at the top of the Ship Control Area
echo where the Name Plaque shows the name. Or, you can move the cursor to
echo the box containing the "N" in the upper left portion of the map frame
echo (fourth one down), and click the left mouse button. This turns the
echo name filter on, and the ship's name is displayed next to the icon on
echo the map. The other boxes with letters in them are other "filters"
echo that turn on and off other kinds of information. We'll check out a
echo few others in a bit.
echo
echo Before we do, though, take another look in the upper left of the
echo map. Above the word "Paused" you see that the time of day is 8:15 in
echo the morning (the game uses a military clock, so 8:15 in the evening
echo would be 20:15 hours), and the speed of play is at 1:1 (x1). This is
echo "real time"; one second on your watch equals one second of time
echo simulated in the game. If at some points the action seems too slow
echo for your taste, you can speed the game clock up by selecting the
echo "SPEED" item of the "OPTIONS" menu on the menu bar.
echo
pause
echo "What menu bar?" I hear you cry. Why, the one you call up by
echo pressing the right mouse button. Do this, move the cursor over the
echo "OPTIONS" menu, and click with the left mouse button. You should now
echo see the various items you can select here, the game "SPEED" among
echo them. However, it's probably better to take things slow at this
echo point, so click the right mouse button again to get rid of the menus
echo without selecting any item.
echo
echo Looking back at the map, there are two other items of interest
echo right now. First, in the lower right is a number. This shows the wind
echo speed. If the wind speed is greater than 0 knots there would be an
echo arrow associated with this number. These are useful because a strong
echo wind can affect the accuracy of your gunnery. If you are firing at
echo long range perpendicular to the wind direction, your shells tend to
echo drift in the direction the wind is blowing. If you are firing into
echo the wind, the spray it whips off the waves degrades your gun's
echo accuracy in less predictable ways.
echo
echo The second thing to look for on the map is the grid, the square
echo mesh superimposed on the blue of the water. You can turn it on and
echo off using the "G" filter in the upper left of the map frame. Go ahead
echo and try it!, but leave it on for now. Each line is 10,000 yards from
echo its neighbors. Since battleships can fire about 40,000 yards, the
pause
echo grid makes it easy to tell whether an enemy ship is in range.
echo
echo You may wonder, "Where is the enemy ship?" The easiest way to
echo find it is to zoom the map out, so that it shows a larger area of
echo ocean. You can do this by pressing the up arrow in the very upper
echo right of the map frame. You can tell that the map has been zoomed out
echo because the grid lines are closer together. They are still 10,000
echo yards apart, so the area of ocean displayed has gone from 70,000 x
echo 70,000 yards to 140,000 x 140,000 yards. And there, about 20,000
echo yards south of the Bismarck, lies the Prince of Wales. You can tell
echo it's British by its color, and you can tell it's the Prince of Wales
echo because it says so right there on the map (you did leave the name
echo filter on, didn't you?).
echo
echo We have met the enemy, but he is not ours. Yet, anyway. Before we
echo unpause the game so the ships can start blowing the stuffing out of
echo each other, let's explore a bit further and form a plan of action.
echo The first question is whether the two ships are within range of each
echo other, which we can learn by turning the "M" filter on (on the left
echo side of the map frame, remember?), which displays two circles showing
echo the maximum range of each ship's big guns. No question here, both
echo ships are well within range of the other. Turn that filter off, and
echo try the next one down, the "S" for the secondary armament. Here's
pause
echo something interesting! The Bismarck is just within range of the
echo Prince of Wales' secondaries, but our secondaries have a somewhat
echo greater range. Since the British ship has ten main guns to our eight
echo (albeit 14" against 15"), we can gain some advantage by moving a bit
echo farther out so that our six port-side 5.9" guns can harass His
echo Highness while his 5.25" popguns can't touch us.
echo
echo Okay, so how do we do this maneuver? It's time to look at the
echo Ship Controls on the right side of the screen. First of all, check
echo the Control Mode Selector, to make sure it's set to "M", for manual
echo control (if it's set to "A", or automatic mode, none of the controls
echo below have any effect; the computer is in complete control of the
echo ship until you switch the selector to "M" ["No, I don't think that's
echo a good idea, Dave. I really think you should reconsider, Dave. Daave,
echo oi dooond theengk eu shuud ... ]).
echo
echo Whew, that was close. Anyway, now that you have control of the
echo ship, the question is what to do with it. First of all, you want to
echo make sure that the main guns are targeted on the Prince of Wales, so
echo when you unpause the game your gunners will begin firing their guns
echo immediately. Move the cursor over the upper box below "Main Target"
echo and click. A dialog box appears at the top of the map, listing the
echo "Pr Wales". Point and click on that, and look for two things. First,
pause
echo the name of the enemy ship should appear in the box right below "Main
echo Target", and second, a diamond should appear around the enemy ship on
echo the map. (If these don't happen, click on the box below "Main Target"
echo again and be careful in pointing and clicking on the "Pr Wales".
echo There are no points for sinking "NO TARGET".)
echo
echo Next, you should set up the maneuver that brings you out of the
echo enemy's secondary gun range. You can do this by using the "Course"
echo controls a little above the "Main Target" control you just used. Find
echo the number "270" with the arrows pointing in either direction away
echo from it and click on the right arrow. The number will change to
echo "271", which means that the Bismarck will alter its course just to
echo the north of west (remember, 270 is due West, 180 is due South, and
echo 90 is due east, and 0/360 is due North on a compass). Since this
echo brings us out of range only ever so slowly, keep clicking on that
echo left arrow until it reads "300" (if you overshoot, use the left arrow
echo to bring the number back down). This course should bring the Prince
echo of Wales' guns out of range quickly, while still keeping it within
echo the range of fire of the Bismarck's secondary guns.
echo
echo One final thing before you unpause the game. Click on the right
echo arrow under "SPEED" until the number reads "30". There's no point
echo poking along.
pause
echo
echo Now you're ready for the action to begin. Click the right mouse
echo button to get the menu bar, click on the OPTION menu, and choose the
echo item PAUSE GAME. Note that in the future you can also pause and
echo unpause the game by pressing the hot key combination Alt-P.
echo
echo Almost immediately, you will hear the sound of gunfire, but not
echo much else will happen. This is because the main guns have fired, and
echo the shells are in the air. At 20,000 yards, it takes some time for
echo them to reach their target. To get a better view of the action, let's
echo go to the main gunnery station. Click the right mouse button, then
echo click on the STATIONS menu, and then on the MAIN GUN item. As soon as
echo you see the new screen hit Alt-P to pause the game for a minute.
echo
echo As you look at this station, note the small version of the map in
echo the upper right corner. Since it looks pretty crowded, press twice on
echo the down arrow in the upper right of the frame, which zooms it to
echo about the right level. Checking out the overhead view at the bottom
echo of the station you can see that the main guns are pointed south,
echo which is good, since that's where the enemy is. On the other hand,
echo there's nothing to be seen in the binoculars in the upper right. The
echo reason is that they're pointed due north, directly away from the
echo Prince of Wales. You can see this from the bearing readout above (it
pause
echo points to "0"). Fortunately, the director has already targeted the
echo Prince of Wales, as you can see by its name in the lower portion of
echo the binoculars, so click on the black "L" just to the left of the
echo outside view, and when the "L" changes to white, the binoculars
echo automatically center on the enemy ship. (This automatic lock is a
echo handy feature, but it may cause you problems in future games with
echo multiple enemy ships to watch. The left and right arrows on either
echo side of the outside view normally swing the binoculars to the left
echo and right, but not when the lock is on. Keep this in mind when you
echo have to move between two or three enemy ships in other scenarios!)
echo
echo (By the way, the same is true of the "C", or center, filter on
echo the map and the up/down or left/right scroll arrows (triangles) on
echo the bottom and right of the frame. While the "C" is on, the map tries
echo to remain centered between the active ship and its target. When the
echo "C" is off, you can scroll all over the place. For now, just leave
echo the "C" on.)
echo
echo You can tell the binoculars' automatic lock-on has worked because
echo the readout above the binoculars now points to "180". But you still
echo can't see much out there! Press the down arrow (triangle) just to the
echo right of the outside view, and you will see the "X1" in the
echo binoculars change to "X2". This means that their magnification has
pause
echo been increased. Sure enough, there in the middle of the outside view
echo the black dot changes into a ship! Press the down arrow again, and
echo the ship becomes larger ("X4"). Two more clicks and you'll see a full
echo sized ship there. Your enemy awaits.
echo
echo
echo Before you unpause the game, take a moment to see how your crew
echo has the gunnery set up. The left hand knob below the binoculars is
echo set to "BSIDE", which means "Broadside", or that all main guns are
echo firing together at the same target. Depending on the number and
echo location of the enemy, you can also set this knob to control the
echo forward ("FWD") and aft turrets separately. The knob on the right
echo side is set to "SPOT", which means that the gun crews wait for each
echo salvo to hit before firing another. This avoids wasting ammunition
echo before the exact aim has been determined. Later, this is switched to
echo "FULL", so that each salvo will be sent on its way as soon as it is
echo loaded. The time to reload is given in the readout to the right of
echo "Ready", while the time left before the salvo in the air hits is show
echo under "TOT" (for "Time on Target").
echo
echo Now unpause the game and watch the TOT number count down. When it
echo reaches zero, you will see splashes around the Prince of Wales, and
echo you can also see green markings near it on the map. You will probably
pause
echo also see splashes near the Bismarck; these are made by the enemy's
echo shells aimed at you! Immediately, you will hear the roar of your
echo guns, and see the tongues of flame shoot out from them in the
echo overhead view. You may also see the burst of flames in the binoculars
echo as the enemy fires back at you. Watch your TOT count down again, and
echo also keep track of your reload time. As your director acquires the
echo target, the right hand knob should switch to "FULL", and your guns
echo will begin firing steadily. You may begin to score some hits, and you
echo may begin to suffer some damage as well.
echo
echo Looking at the overhead view, you will notice that your guns are
echo begin to point somewhat backwards. This is because your ship is
echo heading to the northwest, just as you ordered it to. Turn on the "S"
echo filter if it is not still on, and check how close you are to that
echo goal. Watch your gunnery and messages about the enemy while you wait
echo for the Prince of Wales to close the distance between the two of you.
echo
echo Once the enemy ship has closed that distance, his secondary guns
echo open up. Pause the game and use the menus to go to the Navigation
echo Station at this point. You want to turn the Bismarck away from the
echo Price of Wales' secondaries' range. At the navigation station, switch
echo the Control Mode (to the left of the ship's name) to "M" for manual,
echo and then click on the control labeled "BRG" just below the "HDG"
pause
echo readout, which should change the letters from gray to red, while the
echo red letters "RDR" below it change to gray. This changes your control
echo mechanism from the rudder ("RDR") to the bearing controls, which are
echo both the compass and the readout with the arrows at the bottom of the
echo station labeled "BRG". You can use the bearing controls to enter the
echo exact course you want the ship to turn to, but at this point use the
echo compass instead. Click on the "W", and the blue line in the compass
echo points to it; the "BRG" readout changes to "270". Now that we have
echo closed the gap between the two ships just enough, it is time to
echo switch back to heading due west. The "HDG" readout of "300" indicates
echo that the ship is still headed northwest, but once you unpause the
echo game, it gradually swings to the desired direction.
echo
echo Before you resume the battle, this would be a good time to check
echo for damage. Use the menus to switch to the Damage Station, which
echo shows the condition of your ship. At this point you should leave the
echo station on automatic, but return here periodically to keep tabs on
echo the health of your vessel.
echo
echo Now go to the Air Ops Station to arm your float plane. Once this
echo plane is launched (in about 30 minutes) this both improves the
echo accuracy of your gunnery and reduces the danger of the plane going up
echo in a burst of aviation fuel from a shell hit. Click on the left-most
pause
echo box above the airplane information and illustration, and select the
echo Prince of Wales to be the target. Next, click on the box just to the
echo right of the first box (which now should say "Pr Wales") and it will
echo change from "NONE" to "SHADOW". Press "READY", and the button will
echo change to "ARMING". Once you unpause the game the crew preps the
echo aircraft for launch. When the plane is ready, you must come back here
echo and click on the "LAUNCH" button (the "ARMING" button changes names
echo on this screen depending on the status of the aircraft). When
echo launched, the plane circles around your enemy and reports on the
echo accuracy of your guns.
echo
echo
echo After resuming play, return to the Main Gunnery screen and watch
echo the action. You should be able to follow the exchange of gunfire,
echo while seeing your ship move to a westerly course on the map. You
echo should eventually see your plane move toward the enemy, and your guns
echo shift to point off the beam. The two ships will continue to pound at
echo each other, and you can watch the rhythm of reloading, TOT, and the
echo gradual expenditure of ammunition. Try moving to the various stations
echo listed in the menu, and try out some of the other choices listed
echo there too. Remember that the game pauses while you read the
echo background material contained in the "BRIEFINGS", so you may want to
echo sample some of these as well. If you want to become more involved in
pause
echo the action, switch more stations to manual (the Damage Control
echo Station usually requires considerable attention). Or, if you want,
echo just turn up the speed to "X8". Depending on the fortunes of war, it
echo should not be too long before one ship or the other slips to a watery
echo grave.
echo
echo
echo
echo
echo An Operation
echo ============
echo To help get you started quickly with the Operational and Campaign
echo level games, this tutorial walks you through the first portion of a
echo sortie by the battleship Bismarck.
echo
echo After the introductory routine finishes, select "CAMPAIGN" from
echo the "CHOOSE GAME" menu, the select "BRITISH" from the "CHOOSE SIDES"
echo menu, and then click "Next" to "LOAD" the Operation named, "Operation
echo Rheinubung: the Bismarck Sets Sail." If you want some background on
echo this Operation, check out the description on p. 39 of the manual.
echo
echo Once again, as the game begins, you see a large map, but this one
echo is on the wall of the Admiralty building. Since the game is paused,
pause
echo you should take this opportunity to become acquainted with the
echo displays and controls before the action starts.
echo
echo Looking at the map, you can see that it encompasses the entire
echo North Atlantic. Surrounding it are the familiar controls in the
echo frame: the scroll arrows on the right and at the bottom, the zoom and
echo unzoom arrows in the upper right, and the filters in the upper left.
echo Don't bother with the scroll and zoom controls at the moment -- they
echo work like the ones on the tactical map -- but the filters are worth a
echo look. Three are already selected: "B", "C", and "T", which stand for
echo Bases, Convoys, and Task Forces. Click on "B" a few times and see how
echo the squares turn on and off; these are yours and the enemy's bases.
echo Do the same with "C", and you can see where your convoys are and how
echo they're represented. The same goes for "T", although you may not see
echo much happen. There is a Task Force already in Gibraltar, which is the
echo British (red) base in the lower-right side of the map, between Spain
echo and Africa. The Task Force is the bright red "T" against the darker
echo red of the square representing the Base.
echo
echo When you toggled the Bases on and off, another set of icons
echo toggled as well, the "P"s in the ocean between Greenland, Iceland,
echo and Northern Scotland. These are Patrol Zones, areas where the Royal
echo Navy keeps ships constantly on station to intercept any German
pause
echo raiders trying to move through these gaps into the North Atlantic
echo shipping lanes. Together, these four elements -- the Bases, Task
echo Forces, Patrol Zones, and Convoys -- are the primary elements of your
echo command. They contain individual ships, of course, and you will often
echo move vessels between them, but they are the units with which you
echo mainly work. You will almost always want to keep all three filters
echo on.
echo
echo Before you begin giving orders to them, however, there are a few
echo other filters worth examining. Specifically, the "S", or Search
echo filter, shows the range of air searches from each base. As you can
echo see, by May, 1941, the entire northeastern section of the ocean was
echo pretty well covered, but if the enemy breaks out, there is plenty of
echo ocean down south for him to hide in. And remember, the searches are
echo most effective near the center of a circle, and become less useful
echo towards its periphery. Again, by May, 1941, the immediate area
echo between Greenland and the UK is pretty well covered, but even the
echo hinterland south of Iceland and west of Ireland is less well
echo patrolled than it first appears.
echo
echo Turning off the "S" and turning on the "A" filter shows you a
echo number of much smaller circles. These depict the range of shore-based
echo attack aircraft. Any ship venturing within these circles quickly find
pause
echo itself at the center of a swarm of angry aircraft. Avoid these places.
echo
echo Okay, now it's time to assess the situation. Since the Germans
echo will be coming out of the North Sea, there's no point viewing the
echo whole North Atlantic, so click on the Zoom-in (down) arrow in the
echo upper-right of the map frame one time, which zooms your view in on
echo the area from Norway in the upper-right to Germany in the
echo lower-right, with the United Kingdom, Ireland and the Normandy coast
echo between in the middle. It is through here that the Germans must move.
echo (The English Channel between southern Britain and the European
echo continent is guarded by mine-fields, coastal craft, and airplanes,
echo symbolized by the colored blotch on the water. Similar defenses guard
echo other areas of the map, with the color of the blotch indicating who
echo is defending, and thus implying who will be hurting if they enter.)
echo We'll come back to this close-in view later, for now, zoom back to
echo the original view of the whole North Atlantic.
echo
echo Begin by checking on your Patrol Zones. To check on all ships
echo assigned to patrol duty, call up the menu bar by clicking on the
echo right mouse button, click with the left button on REPORTS and select
echo the PATROL POOL item. This brings up the Patrol Pool Report, showing
echo that five cruisers are currently available for patrols. Two each are
echo assigned to the western and central gaps, and one supplements the air
pause
echo patrols and strike aircraft covering the east. Click on "EXIT" to
echo return to the map.
echo
echo To get another view of the patrol situation, click on the
echo left-most Patrol Icon itself. This brings up the Control Display for
echo the Greenland-Iceland gap. Since two cruisers is plenty for the
echo moment, there is no need to make any adjustments, but this is where
echo you can specify more or fewer craft of each type in future games, and
echo where you go to take ships away from the zone in an emergency.
echo
echo Returning to the main map, it's time to get down to business. You
echo know that the Bismarck is about to sortie, so it would be good to get
echo some of your ships at sea. The question is, where are they? Go to the
echo menu and call up the ALL SHIPS report, and you will see that most of
echo your battleships are at Scapa Flow (with some at Gibraltar/Force H),
echo while many of the lighter craft are already at sea, but are committed
echo to patrol duty and escort service.
echo
echo The question now is, "Where is Scapa Flow?" Hit "EXIT" to return
echo to the map, and turn the "N", name, filter on. Now you can see Scapa
echo Flow, conveniently located at the entrance to the North Sea. Click on
echo the square icon, and you move to the Base Overview Display. At the
echo top you can see that the base has 10 Swordfish ready to attack if the
pause
echo Bismarck should stray within range, and 10 Catalinas with which to
echo search. In the middle of the screen is the long list of ships based
echo here, and at the bottom are the buttons used to undertake various
echo activities.
echo
echo At the moment, you want to get a Task Force under way, so click
echo on the "FORM TF" button (the others let you add ships to the Patrols
echo and Escort Pools or send ships into repair). The screen now divides,
echo with the ship list on the left and a blank list labeled "NEW TF" on
echo the right. To begin forming the new Task Force, click on the
echo battleship Hood (a BB), and it will jump from the left-hand list to
echo the right. Click again on the Prince of Wales (BB), the Kenya (CA, a
echo cruiser), the Electra (DD, a destroyer), and the Aschates (DD), and
echo leave the rest.
echo
echo Now click on "ORDERS", and you move to the Task Force Overview
echo Display, exactly the same Display you would see if you had clicked on
echo a Task Force icon on the map. This is similar to the Base Overview
echo Display, showing the aircraft controls at the top (which would have
echo airplanes were there an aircraft carrier with these ships), the ship
echo roster in the middle, and the activity buttons below.
echo
echo Since we want to order this Task Force out to sea, click on
pause
echo "PLOT". This brings up the strategic map again, but this time with
echo some controls on the right side. But the main control is the map
echo itself. To order the Task Force (the bright red "T" on top of the
echo darker red square for Scapa Flow) to move, simply point at the map
echo and click. Specifically, point to a place just below the "V" in
echo "Reykjavik" in Iceland and click, and a yellow line appears. This is
echo the path the Task Force will follow. Furthermore, the number next to
echo "Waypoint" in the controls to the right goes from "0" to "1",
echo indicating that one leg of the journey has been plotted. Each Task
echo Force can be given up to ten waypoints, and if you make a mistake and
echo want to start over, you just have to click on "CLEAR".
echo
echo In this case, the move to Iceland should suffice, so click on
echo "DONE" and return to the Task Force Overview Display. There is one
echo more thing to do here; in the upper left area are controls for the
echo Task Force's speed. It is now set for cruise speed, 14 knots, which
echo is economical, but may not get us there in time if the Bismarck
echo dashes for the Greenland-Iceland straits. Therefore, click on "MAX",
echo and the speed should jump to 28.
echo
echo Before you start the game, there is one other assignment you
echo should make. Click on the Convoy icon (the flattened "C") to the west
echo of Ulster, which brings up the Convoy Overview Display. You can see
pause
echo that five destroyers are escorting this convoy. To increase your
echo chances of catching the Bismarck, click on "DETACH", which brings up
echo the New Task Force Display. This process works just like forming a
echo Task Force at a base; just click on each ship in turn to transfer it
echo from the Convoy to the Task Force. Once all five ships have been
echo transferred, click on "ORDERS" to move to the Task Force Overview
echo Display, and then click on "PLOT". Point to a position just southwest
echo of the little island about half-way between Britain and Iceland and
echo click; this becomes the Task Force's destination. Click on "DONE" to
echo return to the Task Force Overview Display, set the speed to "MAX",
echo and "EXIT" to the main map. Now would be a good time to zoom in again
echo on the North sea.
echo
echo You are now ready to unpause the game. Hit Alt-P and watch as
echo time begins to pass. You will get messages indicating when the enemy
echo has been spotted and see icons marking their location. You will also
echo get various messages about the status of your own forces. Turn on the
echo "M" ("Movement") filter, which shows where you have plotted your Task
echo Forces to move, and watch as they move toward their destination.
echo Before much time passes, click on Scapa Flow again and make another
echo Task Force including the King George V, the Repulse, the Victorious,
echo the Edinburgh, the Anthony, and the Echo, and plot it to move at
echo maximum speed to a point in between the destinations of the other two
pause
echo forces.
echo
echo If the Forces reach their destinations without the Bismarck
echo having been spotted, immediately order Force B (the one with the
echo Hood) around to off the coast of Reykjavik, and order the newest one
echo (Force D) to where Force B had been. Now all you can do is wait for
echo the German to show himself, This he will do eventually, most likely
echo to one or two of your patrolling cruisers. When he does, order them
echo to "SHADOW" him, and plot your Task Forces to intercept. Remember to
echo zoom the map in steadily; what appear to be minor distances at the
echo higher zoom levels take on a whole new aspect when viewed close-up.
echo
echo Once one of your Task Forces intercepts the enemy, the game moves
echo to the tactical level. If you succeed in sinking the Bismarck, the
echo game will be over and you will have won; if it gets by, he may well
echo bag one or more convoys, and at the least you will have to play
echo cat-and-mouse across the wide North Atlantic. You can still win, but
echo the struggle will be much tougher. Whatever happens, though, you
echo should be able to take the lead from here.
echo
echo Tutorial written by Ed Bever PhD
echo Revised for Version 1.1 by Tom MacDevitt
echo